Jeet Kune Do

Bruce Lee's Jeet Kune Do Class Tampa Bay, Largo

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jeet kune do

Jun Fan Gung Fu is the base system of Jeet Kune Do, which means Jun Fan is the curriculum, physical movements like Punching, Kicking, Trapping, or Grappling. Jeet Kune Do is the philosophy, principles, theory’s, and concepts. Just as Bruce Lee said in one of his interviews Jeet Kune Do is not a style, but a personal expression. So this is why we call it Jun Fan Jeet Kune Do, and sometimes I will refer to it for short as JKD to not confuse.

JKD is divided into four ranges:

There is punching range, kicking range, trapping range, and grappling range, and the key is to become effective in all ranges.

  • Kicking Range use tools from fighting styles such as; Kick boxing, Muay Thai, Savate, Wing Chun, Gung Fu, Kung Fu, etc.
  • Punching Range use tools from fighting styles such as; Boxing (main foundation), Wing Chun, Choy li fut, Muay Thai, etc.
  • Trapping Range use tools from fighting styles such as; Modified Wing Chun, Choy li fut, Northern & Southern Praying Manis, etc.
  • Grappling Range use tools from fighting styles such as; Japanese Jujitsu (Small Circle Jujitsu), Western Wrestling, Chin Na, etc.
 

The 28 Fighting Elements of Jun Fan
Gung Fu

(Note: We find it to be important to bring up all styles that Sijo Bruce Lee studied and researched in his personal journey, because every path has foot prints that have been left behind no matter how faint, that give us a sense of respect of his journey and how it all came together.

  1. Wing Chun
  2. Northern Praying Mantis
  3. Southern Praying Mantis
  4. Choy Li Fut
  5. Tai Chi Chuan (Wu Family)
  6. Paqua
  7. Hsing-I
  8. Bak Hoo Pai (White Crane) Bak Fu Pai (White Tiger)
  9. Eagle Claw
  10. Ng Ga Kuen (Five Family System)
  11. Ny Ying Ga (Five Animal System)
  12. Bak Mei Pai (White Eye Brow)
  13. Northern Shaolin
  14. Southern Shaolin
  15. Bok Pai
  16. Law Horn Kuen
  17. Chin Na
  18. Monkey Style
  19. Drunken Style
  20. Western Fencing
  21. Western Boxing
  22. Western Wrestling
  23. Japanese Jujitsu (Small Circle Jujitsu)
  24. Escrima
  25. Filipino Sikaran
  26. Muay Thai
  27. Silat (Penjak)
  28. Savate
  29. Fencing
 

JKD’s five ways to attack:

 

ABC- Attack By Combination

There are many variations of ABC using the hands and feet singly or in combination. Relying primarily on footwork and a logical sequence of attack and counter, the student most resembles a boxer when he applies ABC.


ABD- Attack By Drawing

Attack by Drawing is counterfighting. The object is to lure the opponent into position for a disabling strike.


HIA- Hand Immobilization Attack

HIA or “Trapping Hands” plays an integral role in the hand immobilization attack. By completely immobilizing an opponents hands the student effectively limits the techniques he may counter with. In conjunction with its counter part, FIA or Foot Immobilization Attack, HIA is primarily a means of “Bridging the Gap”


PIA- Progressive Indirect Attack

Distance and timing are key words in the progressive indirect attack. The student knows that he must take an alternate route in order to arrive at his final destination. PIA usually combines with elements of HIA and FIA as an end result of ‘Bridging the Gap”.


SAA-Single Angular Attack

Single Angular Attack and its converse, Single Direct Attack represent the ultimate in JKD sophistication. To be effective, they require the utmost speed and fitness. There are actually two types of SAA. One with constant rhythm, another with broken rhythm. Which one to apply is determined, naturally, by one’s opponent.

 

Jeet Kune Do Principles/Concepts

  • Intercepting- hitting your opponent in the process of his attack.
  • The 5 Ways of Attack- Simple Angle Attack, Hand Immobilization Attack, Attack by combinations, Progressive Indirect Attack, Attack by Drawing.
  • Non- telegraphic movement- throwing it from where it is, not repositioning.
  • Broken Rhythm- Structuring your attack with beats and half-beats.
  • Killer instinct (attitude)- Emotional control
  • Strong side forward- the naturally faster, more coordinated, more powerful side.
  • Preliminary analysis- Scrutinizing your opponent’s habits, virtues, and faults. (A quick scan to see who you are fighting- boxer, wrestler, kicker ect)
  • Attribute development- the drills that ultimately give technique life. They include distance, movement, timing, power, body feel, spatial relationship, and speed.
  • Exploding from neutral- Moving in a relaxed manor, on guard, and explosively attacking at the right moment.
  • Foul tactics- Biting, eye gouging, hair pulling, and groin striking.
 

This is our structure of progression, we find that this progression is effective for keeping the curriculum organized, and helps keep students in a goal oriented mind set.

Level 1 – Beginner

Level 2 – Beginner

Level 3 – Beginner

Level 4 – Intermediate

Level 5 – Intermediate

Level 6 – Intermediate

Level 7 – Advanced

Level 8 – Advanced

Level 9 – Advanced

Level 10 – Apprentice Instructor